I just came back to the game after a year hiatus, and I'm thrilled they finally actually added mechanics rather than just doing endless bug and balance patches that somehow break every mod with every patch. I discovered the sneaking tutorial, and then found out that basically every stealth kill or every other stealth kill gives a level of roguery. (5 focus points) now I'm wondering what's the point of alleys anymore. They were never particularly good, but at least there was an argument to be made that they increased roguery. But now that I can just go farm hideout stealth missions, earn way more money, keep my companions in my party, and not gain crime in the process, I'm wondering what purpose alleys serve anymore? (Alley income should be ×10 imo) submitted by /u/forfor [link] [comments]
Mount and Blade is one of those games I've always adored the concept of, it sounds like something right up my alley and the idea of a medieval sandbox is like a dream game to me. With Bannerlord (hopefully) on the way I booted up Warband and played for a couple of hours. I started a neat little army, captured some lords and then I just stopped. This has happened to me several times now where I'll enjoy Mount and Blade for a while before becoming bored or feeling completely aimless, even if I set myself a goal or have ideas about what I want to do.
I'd love to really get into Warband so it'd be great if you guys and gals could tell me what keeps you playing it, cheers.
Submitted May 24, 2017 at 10:38AM by RedditRobotic http://ift.tt/2rAceoP
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