I just came back to the game after a year hiatus, and I'm thrilled they finally actually added mechanics rather than just doing endless bug and balance patches that somehow break every mod with every patch. I discovered the sneaking tutorial, and then found out that basically every stealth kill or every other stealth kill gives a level of roguery. (5 focus points) now I'm wondering what's the point of alleys anymore. They were never particularly good, but at least there was an argument to be made that they increased roguery. But now that I can just go farm hideout stealth missions, earn way more money, keep my companions in my party, and not gain crime in the process, I'm wondering what purpose alleys serve anymore? (Alley income should be ×10 imo) submitted by /u/forfor [link] [comments]
I downloaded ACOK ages ago, on version 1.5, and have just learned of the existence of an alternate GoT mod for Warband.
I was planning on just updating to version 4, but now I've seen there's an alternative I wanted to see what other players thought of the two options- which mod is better, what are the strengths of each?
Thanks in advance
Submitted September 23, 2017 at 06:33AM by ultinateplayer http://ift.tt/2jSwH5z
Comments
Post a Comment