I just came back to the game after a year hiatus, and I'm thrilled they finally actually added mechanics rather than just doing endless bug and balance patches that somehow break every mod with every patch. I discovered the sneaking tutorial, and then found out that basically every stealth kill or every other stealth kill gives a level of roguery. (5 focus points) now I'm wondering what's the point of alleys anymore. They were never particularly good, but at least there was an argument to be made that they increased roguery. But now that I can just go farm hideout stealth missions, earn way more money, keep my companions in my party, and not gain crime in the process, I'm wondering what purpose alleys serve anymore? (Alley income should be ×10 imo) submitted by /u/forfor [link] [comments]
It's pretty easy to just curbstomp everything in vanilla (outside of sieges) by just ordering your army of Swadian Knights to launch a frontal charge. Using combined arms tactics and formations has been fun and often helped me win when my armies have been infantry-heavy, but cavalry still absolutely dominates the battlefield. Even in some mods (PoP) it's just simpler to charge in with the heavy cav and let the infantry pick up the pieces later.
Are there any mods which make the game more spear/pike focused? I don't know whether the game engine can do it properly; pikemen were only really good in tight formations of large bodies of soldiers IRL and Mount and Blade seems more focused on single warriors going for hand-to-hand combat.
Submitted September 22, 2017 at 06:28PM by levyphalangite http://ift.tt/2xo8cAk
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