I just came back to the game after a year hiatus, and I'm thrilled they finally actually added mechanics rather than just doing endless bug and balance patches that somehow break every mod with every patch. I discovered the sneaking tutorial, and then found out that basically every stealth kill or every other stealth kill gives a level of roguery. (5 focus points) now I'm wondering what's the point of alleys anymore. They were never particularly good, but at least there was an argument to be made that they increased roguery. But now that I can just go farm hideout stealth missions, earn way more money, keep my companions in my party, and not gain crime in the process, I'm wondering what purpose alleys serve anymore? (Alley income should be ×10 imo) submitted by /u/forfor [link] [comments]
I can't afford an expensive PC and I absolutely love everything about Mount and Blade.
I used to play the old Total Wars and was addicted to that series, and I always asked myself "imagine if you there was a game where you could fight in those battles with your troops."
When Warband came to console I didn't even care how dated it was, I went on about a month and a half binge. I'm really hoping they bring it to consoles, but at the same time not limit the game because of it. I know that would suck for you PC players out there. I wouldn't even care if they took features out for the console version, just so I could play this brilliant games sequel.
Submitted September 22, 2017 at 04:36PM by NickMac96 http://ift.tt/2wGhtqt
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