I just came back to the game after a year hiatus, and I'm thrilled they finally actually added mechanics rather than just doing endless bug and balance patches that somehow break every mod with every patch. I discovered the sneaking tutorial, and then found out that basically every stealth kill or every other stealth kill gives a level of roguery. (5 focus points) now I'm wondering what's the point of alleys anymore. They were never particularly good, but at least there was an argument to be made that they increased roguery. But now that I can just go farm hideout stealth missions, earn way more money, keep my companions in my party, and not gain crime in the process, I'm wondering what purpose alleys serve anymore? (Alley income should be ×10 imo) submitted by /u/forfor [link] [comments]
I'm pretty sure the only mod I've played that has this is Floris, and I loved how fluid the animations looked, especially the two-hander attacks, and a lot of the strikes and guards are even historically accurate, so why doesn't anyone use it anymore?
Submitted September 20, 2017 at 02:09AM by Maximumboneage http://ift.tt/2hgGUYO
Comments
Post a Comment