I started a new campaign for the first time since war sails released and I almost immediately noticed many quests were not generating. No transport merchants, caravan ambush, army of poachers, extortion by deserters, etc. only quests were gang leader. Thats when I noticed these quests weren’t spawning because they require certain persmaters like security < 50 or something (I made this value up) and almost every settlement in the game is sitting at or close to 100 security. It really makes the early game a slog and towns have no chance to rebel because security is too high. I think it’s mostly due to huge garrison sizes, did TW change something with town security or how many troops get donated to garrisons or something ? submitted by /u/Straight-eerie [link] [comments]
So considering yesterday's devblog was called "Weapons: melee" it's pretty safe to say that the next one will be about ranged weapons. Maybe we could come up with some questions we want to be answered in that blog?
I'll start: I would like to know if arrows shot from a moving horse will maintain its sideways momentum.
Submitted April 20, 2018 at 05:05AM by Jokkekongen https://ift.tt/2HCdcsA
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