Skip to main content

Mod Suggestions

Hey all, I've been playing Bannerlord for a while now and LOVE it, getting more and more into modding through the Steam Workshop, and was looking for a specific mod that you guys would suggest. Id like, if possible, to apply different color schemes to certain troops in my army but not others. I'm trying to create the troop trees of certain Medieval Total War factions through the My Little Warband mod, and my next project is the Principality of Antioch. I'm fine with the majority having their red sigil on blue field combination, but adding in the blue/yellow of Edessan Knights and the black/white of Hospitillars would be awesome. Does such a mod exist? I have Persistent Banner already to keep my white/black Teutonic Knights when fighting for Vlandia, but thats as far as ive delved into color mods. If anyone knows what im looking for, I'd be very thankful. submitted by /u/BoilingHotCumshot [link] [comments]

Sieges are borderline gamebreaking and urgently needs fixing (1.5.9)

Okay, so i started a new game maybe a week or two ago. I love bannerlord, one of my favourite games. Yes, it's lacking in many aspects, but it is early access, so I let it slide. Sieges, however, aren't only lacluster in some elements, but some are straight up broken. Here's a little list of problems i have:

  • AI still doesn't use ladders correctly. I have several times seen them not use the ladders AT ALL. That is gamebreaking when you play them. And when they use them (and in them, i mean one of them), it's only around 5 dudes who climb up, before there's a minute cap between ''the next wave''
  • The enemy AI (when defending) can be seen climbing on the attackers ladders. Not often, but it happens.
  • If you want to battle out the siege, you have to do one of two things:
  1. Rush the ladders early on and climb up yourself. MIND YOU I PLAY ON EASY, so this might not work at higher difficulties. When you're on the wall, you cause some damage and potentially outflank numbers on occupied enemy soldiers
  2. You break through the walls and swarm in.

I have personally found it borderline impossible to win without doing one of these. Ofcourse, if there's only under 100 defenders, you might be able to do it any way you like. But when attacking towns with 500 soldiers, no other solution is viable (at least for me)

  • The defending AI loves to rush out the gate when broken down, or through the broken walls when attackers approach. This is a huge pain in the ass. Yes, they're easier to kill, but 40 defenders easily kills my congaline of soldiers. It also frustrating, because why would they leave the more secure position behind the walls? I do appreciate that the defending is a bit more ''active'', and not just standing in a square behind the gates, ignoring all and everything that isn't the gate, but i honestly prefare that over the current situation.
  • Sometimes my infantry stands in spawn and does NOTHING. Now this is a very, very minor issue, as i can give commands and make them charge or whatever, but I'm used to the AI being allocated groups and objectives when i press Auto-Place (or whatever the pre-battle button is named). I meet this problem most often when i break down the defenders walls, so it might be that they don't have any siege equipment attachet, which makes them just.... stand behind and chill

Auto resolving is always an option, but i find it har to pull off. The defenders have a huge advantage, which is fair, but i think you must double their number of troops AT LEAST. Now that definitively possible in some cases, but if the defenders have 400-500 soldiers, YOU need 800-1000. I don't know about you guys, but that is not easy if you're not in a strong faction.

This is just my opinion on the current state of vanilla Bannerlord as of 1.5.9. There might be mods, but I'm waiting til full release before playing with mods. If there is a mod that fixes these issues, that's great, but it shouldnt be necessary for mods to fix core mechanics of the base game.

Do indeed comment solutions or feedback, as this is just my opinion, and might not match the experience some of you other players have had.

Cheers, and than you for the read! (and sorry for poor english)

TL;DR: AI attackers doesn't use ladders, Defending AI is too aggressive, Sieging is frustrating

submitted by /u/PaganCocks
[link] [comments]

Comments

Popular posts from this blog

Prophecy of Pendor - Early Game Guide

I love PoP and think it's the best thing since Sliced Person, but the early game is bloody brutal, especially if you're used to kicking ass and taking names in M&B vanilla. So I wanted to write an early game guide to share my experience and hopefully help someone else get into the mod without as much agony as I (and many others) experienced. Character Creation - Questions When you start character creation, the game hits you with a bunch of background story questions. My advice is to answer these however you like, building the backstory for your character that interests you and helps get you into the story. However , these questions have serious impacts on the game, most critically whether you can create Knights of the Griffon chapters with just money, and something called the Rumor Interval which sounds irrelevant but is the most important thing ever . For a deep read on the subject see the wiki https://pop3.fandom.com/wiki/Character_Creation Or for a quick "Just...

TaleWorlds Forums

Back when Bannerlord was announced, I vaguely remember that, in the announcement thread, people were discussing the choice of the title "Bannerlord." Does anyone else remember that? It was a useless topic to discuss, but I kept coming back because I was so hyped about the game and was hoping for more information about it. Submitted December 23, 2018 at 06:27AM by Genghis-Swan http://bit.ly/2PXSwvf

Worth a post.

These loading screen dudes are always looking at me like they’re judging me submitted by /u/Illustrious-Club1291 [link] [comments]