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Everybody manages to "win" the game

I mean I play it mainly as Role play, so winning it is not my goal, but I definitely want to be successful. Usually, getting first city is pretty hard, because having less than 200 troops, building siege camp, fending off enemy lords roaming around my siege camp requires big heap of luck. Then expanding the kingdom without clans is hard, even with two or three it gets hard against fully established kingdoms. However, weekly I see many posts about finished game, great strategic win, destroying whole kingdoms singlehandedly.... I am by no means beginner, having 2K+ hours in Warband (partially napoleonic wars as regiment member, but still many hours in Floris, Pendor and so on), 700+ hours in Bannerlord. I use Diplomacy, RBM so it is harder, but still... submitted by /u/Top_Leopard_9528 [link] [comments]

Warband Mod Suggestions

For any nerdy programmers, I've got a big idea for a Warband mod which I like to call: ''Castle Overhaul'' which adds the following futures;

Constructing fortresses;

It'd be cool if you were able to construct small wood fortresses for ~10000 Denars. There should of course be a fair amount of distance between any other Castles. The Constructible fortresses should also be able to be named by the Player.

Castle commanders;

Another future would be that the player is able to assign Knights, Sergeants or companions to command their Castle who can also conduct patrols around the Castle. The castle commanders can also have skills and that kind of neat stuff. You can also task your Commanders to train the Garrison

Patrols;

Castle commanders should be located within the Lord's hall where you can speak to them. You can order them to assign a portion of the garrison to patrol the Castle and/or it's villages. The patrol will automatically attack any bandits and hostiles they encounter and sends a message to the Player that they've engaged hostiles.

Criticism is welcomed



Submitted September 25, 2021 at 05:47AM by TheFlyingDutchman001 https://ift.tt/3m23Dph

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