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Those don't look like "Plains" to me.

So, I end up loading into a fight after reading the Auto Resolve where it says that the battle location takes place in the "Plains" as well as looking visually at where im located on the map with not a single tree in sight around me, and then i get a marsh surrounded by trees. Begs another question, if I would have auto resolved, would it have auto'd on that map I loaded into or would it have auto'd with a Plains modifier to cavalry/horse archer troops? submitted by /u/tjburke93123 [link] [comments]

Warband Mod Suggestions

For any nerdy programmers, I've got a big idea for a Warband mod which I like to call: ''Castle Overhaul'' which adds the following futures;

Constructing fortresses;

It'd be cool if you were able to construct small wood fortresses for ~10000 Denars. There should of course be a fair amount of distance between any other Castles. The Constructible fortresses should also be able to be named by the Player.

Castle commanders;

Another future would be that the player is able to assign Knights, Sergeants or companions to command their Castle who can also conduct patrols around the Castle. The castle commanders can also have skills and that kind of neat stuff. You can also task your Commanders to train the Garrison

Patrols;

Castle commanders should be located within the Lord's hall where you can speak to them. You can order them to assign a portion of the garrison to patrol the Castle and/or it's villages. The patrol will automatically attack any bandits and hostiles they encounter and sends a message to the Player that they've engaged hostiles.

Criticism is welcomed



Submitted September 25, 2021 at 05:47AM by TheFlyingDutchman001 https://ift.tt/3m23Dph

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