I just came back to the game after a year hiatus, and I'm thrilled they finally actually added mechanics rather than just doing endless bug and balance patches that somehow break every mod with every patch. I discovered the sneaking tutorial, and then found out that basically every stealth kill or every other stealth kill gives a level of roguery. (5 focus points) now I'm wondering what's the point of alleys anymore. They were never particularly good, but at least there was an argument to be made that they increased roguery. But now that I can just go farm hideout stealth missions, earn way more money, keep my companions in my party, and not gain crime in the process, I'm wondering what purpose alleys serve anymore? (Alley income should be ×10 imo) submitted by /u/forfor [link] [comments]
So i've been doing a playthrough (Like anyone should unless you bought the game to brag that you bought the game or some shit) and I am doing genghis khan strat (Or at least trying) and my gang chased some looters and we were outnumbered but they still did the "Pls let us join I promise we'll be good" and I said yes and then immediately sent them to a castle for garrison influence (Mercenary gang) and I was wondering, could you make a build out of this? Are there any stats that directly influence the prompt (Outside of combat power) that could add like leadership or charm (Side question but has anyone done a playthrough where the battanians aren't always fucking bullied)
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