I recently saw a mod for this game that adds conversational ai to the game, even letting quests be started among other things. This got me thinking if maybe this is a good thing to integrate in these kinds of sandbox rpgs where there isn't a fixed story or moving voicelines. It could add some immersion and personal stakes if officially integrated and fully fleshed out. I kind of like the idea, what do you think? submitted by /u/Busy-Blacksmith5898 [link] [comments]
Exception information
Type: System.NullReferenceException
Message: Object reference not set to an instance of an object.
Source: TaleWorlds.CampaignSystem
CallStack:
- at TaleWorlds.CampaignSystem.Settlements.Locations.Location.GetLocationCharacter(Hero hero)
- at TaleWorlds.CampaignSystem.Settlements.Locations.LocationComplex.GetLocationCharacterOfHero(Hero hero)
- at TaleWorlds.CampaignSystem.CampaignBehaviors.HeroAgentSpawnCampaignBehavior.OnGovernorChanged(Town town, Hero oldGovernor, Hero newGovernor)
- at TaleWorlds.CampaignSystem.MbEvent`3.InvokeList(EventHandlerRec`3 list, T1 t1, T2 t2, T3 t3)
- at TaleWorlds.CampaignSystem.CampaignEvents.OnGovernorChanged(Town fortification, Hero oldGovernor, Hero newGovernor)
- at TaleWorlds.CampaignSystem.CampaignEventDispatcher.OnGovernorChanged(Town fortification, Hero oldGovernor, Hero newGovernor)
- at TaleWorlds.CampaignSystem.Actions.ChangeGovernorAction.ApplyInternal(Town fortification, Hero governor)
- at TaleWorlds.CampaignSystem.CampaignBehaviors.ClanVariablesCampaignBehavior.UpdateGovernorsOfClan(Clan clan)
- at TaleWorlds.CampaignSystem.CampaignBehaviors.ClanVariablesCampaignBehavior.DailyTickClan(Clan clan)
- at TaleWorlds.CampaignSystem.MbEvent`1.InvokeList(EventHandlerRec`1 list, T t)
- at TaleWorlds.CampaignSystem.CampaignEvents.DailyTickClan(Clan clan)
- at TaleWorlds.CampaignSystem.CampaignEventDispatcher.DailyTickClan(Clan clan)
- at TaleWorlds.CampaignSystem.CampaignPeriodicEventManager.PeriodicTicker`1.PeriodicTickSome(Double timeUnitsElapsed)
- at TaleWorlds.CampaignSystem.CampaignPeriodicEventManager.PeriodicDailyTick()
- at TaleWorlds.CampaignSystem.CampaignPeriodicEventManager.TickPeriodicEvents()
- at TaleWorlds.CampaignSystem.Campaign.Tick()
- at TaleWorlds.CampaignSystem.GameState.MapState.OnMapModeTick(Single dt)
- at TaleWorlds.CampaignSystem.GameState.MapState.OnTick(Single dt)
- at TaleWorlds.Core.GameStateManager.OnTick(Single dt)
- at TaleWorlds.Core.Game.OnTick(Single dt)
- at TaleWorlds.Core.GameManagerBase.OnTick(Single dt)
- at TaleWorlds.MountAndBlade.Module.OnApplicationTick_Patch1(Module this, Single dt)
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