I just came back to the game after a year hiatus, and I'm thrilled they finally actually added mechanics rather than just doing endless bug and balance patches that somehow break every mod with every patch. I discovered the sneaking tutorial, and then found out that basically every stealth kill or every other stealth kill gives a level of roguery. (5 focus points) now I'm wondering what's the point of alleys anymore. They were never particularly good, but at least there was an argument to be made that they increased roguery. But now that I can just go farm hideout stealth missions, earn way more money, keep my companions in my party, and not gain crime in the process, I'm wondering what purpose alleys serve anymore? (Alley income should be ×10 imo) submitted by /u/forfor [link] [comments]
pretty much what the title says, I generally came from just playing on half damage, but I wanna try a run where I have everything set to realistic/bannerlord difficulty, however im finding the looters with rocks tend to just headshot me while i kite them with a horse. Is there any tips on how to get better at this difficulty? or just good tips for combat in general? I would appreciate any help, thanks c:
adding a slight edit: what do people prefer playing on, campaign for the family/clan start, or sandbox? death being on so theres not the obvious sandbox 50y/o cheese
Submitted August 26, 2022 at 01:15AM by evenhart https://ift.tt/gluKix7
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