I just came back to the game after a year hiatus, and I'm thrilled they finally actually added mechanics rather than just doing endless bug and balance patches that somehow break every mod with every patch. I discovered the sneaking tutorial, and then found out that basically every stealth kill or every other stealth kill gives a level of roguery. (5 focus points) now I'm wondering what's the point of alleys anymore. They were never particularly good, but at least there was an argument to be made that they increased roguery. But now that I can just go farm hideout stealth missions, earn way more money, keep my companions in my party, and not gain crime in the process, I'm wondering what purpose alleys serve anymore? (Alley income should be ×10 imo) submitted by /u/forfor [link] [comments]
Every time I play Bannerlord I always end up hitting a wall in the late game, and stop playing for a while only to start over a new save from scratch. I prefer to play with mods and it’s so satisfying when you get a good combination of mods working and, but even then my game always seems to end up crashing/breaking when I’m in the late game- usually when I’m trying to grow my own kingdom.
I’ve tried to play vanilla to have a clean game but in that scenario it’s such an unbearable grind to be able to get to late game without exploiting smithing.
I guess I just wish there were better late game incentives and in-depth diplomacy so that I didn’t have to worry about unstable mods to do it for me. Anyone else have this experience with Bannerlord?
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