I just came back to the game after a year hiatus, and I'm thrilled they finally actually added mechanics rather than just doing endless bug and balance patches that somehow break every mod with every patch. I discovered the sneaking tutorial, and then found out that basically every stealth kill or every other stealth kill gives a level of roguery. (5 focus points) now I'm wondering what's the point of alleys anymore. They were never particularly good, but at least there was an argument to be made that they increased roguery. But now that I can just go farm hideout stealth missions, earn way more money, keep my companions in my party, and not gain crime in the process, I'm wondering what purpose alleys serve anymore? (Alley income should be ×10 imo) submitted by /u/forfor [link] [comments]
I've begun noticing this behavior recently where a battle seems to be taking forever to finish - but when you check, there are only a few enemy troops left who just won't die. I ride up and see a mass of my troops surrounding them but seemingly just interfering with each other so badly that the enemy is untouched. I have to recall my troops somewhere else in the battlefield and then charge them back in - or just go kill the remaining four infantry that my troops can't manage to defeat.
Is this a known problem? I've been playing this game for years and it's the first time it's been such a pain in the butt.
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