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Just came back to bannerlord 1.3 something after two years

And I love every improvement or changement so far. Well I am 1 hour into a new campaign but I liked th new stealth system and just looking at the encyclopedia relations seems a bit more complex. Loved also the new small things such as troops shouting down your orders. So far soon cool BUT There is one thing which really suck for me and that is the new light system. I really can't see shit in battles, unless with a sun shining at midday. Other than that impossible to fight in the shadows at dawn or even afternoon. And I can't tell if the ai is better or I simply suck. Please tell me there is a fix to this because battles are just becoming a frustrating nightmare... submitted by /u/Plopita [link] [comments]

Game crashes when wages paid/skill point gained?

So I'm stuck at a point in my campaign where I keep crashing. As soon as I have to pay the wages or gain my 133rd point in Athletics, the game crashes. I'm unsure which causes it and if either even causes it. BEW cannot find the mod responsible. Every time the reason is "TaleWords.CampaingSystem object reference not set to an instance of an object"

I did try disabling some mods anyways, at least those I can play the save without, and it still crashed.

Here's the crash log:

at TaleWorlds.CampaignSystem.GameComponents.DefaultArmyManagementCalculationModel.CalculatePartyInfluenceCost(MobileParty armyLeaderParty, MobileParty party)

at TaleWorlds.CampaignSystem.GameComponents.DefaultArmyManagementCalculationModel.GetMobilePartiesToCallToArmy(MobileParty leaderParty)

at Taleworlds.CampaignSystem.CampaignBehaviors.AiBehaviors.AiMilitaryBehavior.AiHourlyTick(MobileParty mobileParty, PartyThinkParams p)

at TaleWorlds.CampaignSystem.MbEvent`2.InvokeList(EventHandlerRec`2 list, T1 t1, T2 t2)

at TaleWorlds.CampaignSystem.CampaignEvents.AiHourlyTick(MobileParty party, PartyThinkParams partyThinkParams)

at TaleWorlds.CampaignSystem.CampaignEventDispatcher.AiHourlyTick(MobileParty party, PartyThinkParams partyThinkParams)

at TaleWorlds.CampaignSystem.CampaignBehaviors.AiBehaviors.AiPartyThinkBehavior.PartyHourlyAiTick(MobileParty mobileParty)

at TaleWorlds.CampaignSystem.MbEvent`1.InvokeList(EventHandlerRec`1 list, T t)

at TaleWorlds.CampaignSystem.CampaignEvents.TickPartialHourlyAi(MobileParty party)

at TaleWorlds.CampaignSystem.CampaignEventDispatcher.TickPartialHourlyAi(MobileParty party)

at TaleWorlds.CampaignSystem.CampaignPeriodicEventManager.PeriodicTicker`1.PeriodicTickSome(Double timeUnitsElapsed)

at TaleWorlds.CampaignSystem.CampaignPeriodicEventManager.TickPartialHourlyAi()

at TaleWorlds.CampaignSystem.Campaign.Tick()

at TaleWorlds.CampaignSystem.GameState.MapState.OnMapModeTick(Single dt)

at TaleWorlds.CampaignSystem.GameState.MapState.OnTick(Single dt)

at TaleWorlds.Core.GameStateManager.OnTick(Single dt) at TaleWorlds.Core.Game.OnTick(Single dt)

at TaleWorlds.Core.GameManagerBase.OnTick(Single dt)

at TaleWorlds.MountAndBlade.Module.OnApplicationTick_Patch1(Module this, Single dt)

My mods:

ButterLib
Diplomacy (fixed version)
Harmony
Mod Configuration Menu v4
UIExtenderEx
Better Attributes
BetterExceptionWindow
Better Time
Character Manager
Dismemberment Plus
Distinguished Service
EncyclopediaExtender
Fourberie
Leveling Rebalance
PerfectExecutioner
Raise your Banner Plus
Righteous Executions
Serve As Soldier
Slicer Updated
True Noble Opinion
True Relations

Vexillum

submitted by /u/Educational-Might-49
[link] [comments]

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