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So what's the point of alleys now that sneaking missions exist?

I just came back to the game after a year hiatus, and I'm thrilled they finally actually added mechanics rather than just doing endless bug and balance patches that somehow break every mod with every patch. I discovered the sneaking tutorial, and then found out that basically every stealth kill or every other stealth kill gives a level of roguery. (5 focus points) now I'm wondering what's the point of alleys anymore. They were never particularly good, but at least there was an argument to be made that they increased roguery. But now that I can just go farm hideout stealth missions, earn way more money, keep my companions in my party, and not gain crime in the process, I'm wondering what purpose alleys serve anymore? (Alley income should be ×10 imo) submitted by /u/forfor [link] [comments]

Game crashes when wages paid/skill point gained?

So I'm stuck at a point in my campaign where I keep crashing. As soon as I have to pay the wages or gain my 133rd point in Athletics, the game crashes. I'm unsure which causes it and if either even causes it. BEW cannot find the mod responsible. Every time the reason is "TaleWords.CampaingSystem object reference not set to an instance of an object"

I did try disabling some mods anyways, at least those I can play the save without, and it still crashed.

Here's the crash log:

at TaleWorlds.CampaignSystem.GameComponents.DefaultArmyManagementCalculationModel.CalculatePartyInfluenceCost(MobileParty armyLeaderParty, MobileParty party)

at TaleWorlds.CampaignSystem.GameComponents.DefaultArmyManagementCalculationModel.GetMobilePartiesToCallToArmy(MobileParty leaderParty)

at Taleworlds.CampaignSystem.CampaignBehaviors.AiBehaviors.AiMilitaryBehavior.AiHourlyTick(MobileParty mobileParty, PartyThinkParams p)

at TaleWorlds.CampaignSystem.MbEvent`2.InvokeList(EventHandlerRec`2 list, T1 t1, T2 t2)

at TaleWorlds.CampaignSystem.CampaignEvents.AiHourlyTick(MobileParty party, PartyThinkParams partyThinkParams)

at TaleWorlds.CampaignSystem.CampaignEventDispatcher.AiHourlyTick(MobileParty party, PartyThinkParams partyThinkParams)

at TaleWorlds.CampaignSystem.CampaignBehaviors.AiBehaviors.AiPartyThinkBehavior.PartyHourlyAiTick(MobileParty mobileParty)

at TaleWorlds.CampaignSystem.MbEvent`1.InvokeList(EventHandlerRec`1 list, T t)

at TaleWorlds.CampaignSystem.CampaignEvents.TickPartialHourlyAi(MobileParty party)

at TaleWorlds.CampaignSystem.CampaignEventDispatcher.TickPartialHourlyAi(MobileParty party)

at TaleWorlds.CampaignSystem.CampaignPeriodicEventManager.PeriodicTicker`1.PeriodicTickSome(Double timeUnitsElapsed)

at TaleWorlds.CampaignSystem.CampaignPeriodicEventManager.TickPartialHourlyAi()

at TaleWorlds.CampaignSystem.Campaign.Tick()

at TaleWorlds.CampaignSystem.GameState.MapState.OnMapModeTick(Single dt)

at TaleWorlds.CampaignSystem.GameState.MapState.OnTick(Single dt)

at TaleWorlds.Core.GameStateManager.OnTick(Single dt) at TaleWorlds.Core.Game.OnTick(Single dt)

at TaleWorlds.Core.GameManagerBase.OnTick(Single dt)

at TaleWorlds.MountAndBlade.Module.OnApplicationTick_Patch1(Module this, Single dt)

My mods:

ButterLib
Diplomacy (fixed version)
Harmony
Mod Configuration Menu v4
UIExtenderEx
Better Attributes
BetterExceptionWindow
Better Time
Character Manager
Dismemberment Plus
Distinguished Service
EncyclopediaExtender
Fourberie
Leveling Rebalance
PerfectExecutioner
Raise your Banner Plus
Righteous Executions
Serve As Soldier
Slicer Updated
True Noble Opinion
True Relations

Vexillum

submitted by /u/Educational-Might-49
[link] [comments]

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