I just came back to the game after a year hiatus, and I'm thrilled they finally actually added mechanics rather than just doing endless bug and balance patches that somehow break every mod with every patch. I discovered the sneaking tutorial, and then found out that basically every stealth kill or every other stealth kill gives a level of roguery. (5 focus points) now I'm wondering what's the point of alleys anymore. They were never particularly good, but at least there was an argument to be made that they increased roguery. But now that I can just go farm hideout stealth missions, earn way more money, keep my companions in my party, and not gain crime in the process, I'm wondering what purpose alleys serve anymore? (Alley income should be ×10 imo) submitted by /u/forfor [link] [comments]
So in warband the amount spawned troops in battle were based on your party size. If it was a fight 200v100, then you would have significantly more troops on the field (idk if it was twice more but more). But now in Bannerlord when I fight bigger battles like 1000v600 with 1000 troops battle setting both sides get 500 troops. Seems pretty bad to me since it erases your number advantage. What are you thoughts on this? Is this the same in your playthrough?
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