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Is there a mod that changes the formation system to the one from Warband?

In Warband you would allocate troops to formations on your party screen. You could put individual troops in formation 1,2, 3 etc. In bannerlord it feels cumbersome having to do it in the battle deployment screen using the sliders. Is there a way to change this? submitted by /u/FingersToKeyboard [link] [comments]

when i start a new save i can play for around 20 minutes then it will crash. loading a save before the crash lets me play for a couple of seconds before it crashes again

- Exception

Exception information
Type: System.NullReferenceException
Message: Object reference not set to an instance of an object.
Source: TaleWorlds.CampaignSystem
CallStack:

  1. at TaleWorlds.CampaignSystem.CharacterDevelopment.DefaultSkillLevelingManager.OnHeroHealedWhileWaiting(MobileParty mobileParty, Int32 healingAmount)
  2. at TaleWorlds.CampaignSystem.Hero.HealByAmountInternal(PartyBase party, Int32 healingAmount, Boolean addXp)
  3. at TaleWorlds.CampaignSystem.CampaignBehaviors.PartyHealCampaignBehavior.HealHeroes(MobileParty mobileParty, Single& heroesHealingValue)
  4. at TaleWorlds.CampaignSystem.CampaignBehaviors.PartyHealCampaignBehavior.TryHealOrWoundParty(MobileParty mobileParty, Boolean isCheckingForPlayerRelatedParty)
  5. at TaleWorlds.CampaignSystem.CampaignBehaviors.PartyHealCampaignBehavior.OnQuarterDailyPartyTick(MobileParty mobileParty)
  6. at TaleWorlds.CampaignSystem.MbEvent`1.InvokeList(EventHandlerRec`1 list, T t)
  7. at TaleWorlds.CampaignSystem.CampaignEvents.QuarterDailyPartyTick(MobileParty mobileParty)
  8. at TaleWorlds.CampaignSystem.CampaignEventDispatcher.QuarterDailyPartyTick(MobileParty party)
  9. at TaleWorlds.CampaignSystem.CampaignPeriodicEventManager.PeriodicTicker`1.PeriodicTickSome(Double timeUnitsElapsed)
  10. at TaleWorlds.CampaignSystem.CampaignPeriodicEventManager.TickPeriodicEvents()
  11. at TaleWorlds.CampaignSystem.Campaign.Tick()
  12. at TaleWorlds.CampaignSystem.GameState.MapState.OnMapModeTick(Single dt)
  13. at TaleWorlds.CampaignSystem.GameState.MapState.OnTick(Single dt)
  14. at TaleWorlds.Core.GameStateManager.OnTick(Single dt)
  15. at TaleWorlds.Core.Game.OnTick(Single dt)
  16. at TaleWorlds.Core.GameManagerBase.OnTick(Single dt)
  17. at TaleWorlds.MountAndBlade.Module.OnApplicationTick_Patch1(Module this, Single dt)

- Involved Modules

- Installed Modules

  • + Harmony (Bannerlord.Harmony, v2.2.2.85)
  • + ButterLib (Bannerlord.ButterLib, v2.1.13.0)
  • + UIExtenderEx (Bannerlord.UIExtenderEx, v2.2.5.0)
  • + Mod Configuration Menu v4 (Bannerlord.MBOptionScreen, v4.7.7.0)
  • + Native (Native, e1.8.0.0)
  • + SandBox Core (SandBoxCore, e1.8.0.0)
  • + Sandbox (Sandbox, e1.8.0.0)
  • + StoryMode (StoryMode, e1.8.0.0)
  • + CustomBattle (CustomBattle, e1.8.0.0)
  • + (RBM) Realistic Battle Mod (RBM, v3.0.1.0)
  • + Dismemberment (Plus) for e1.8.0 (DismembermentPlus, v2.0.3.1)
  • + Serve As Soldier (ServeAsSoldier, v1.8.0.0)
  • + True Relations (TrueRelations, v1.5.2.0)
  • + Raise your Banner Plus (RaiseYourBannerPlus, v6.1.0.0)
  • + Birth and Death Options (BirthAndDeath, e1.8.0.0)
  • + Vexillum (Vexillum, e1.5.2.0)
  • + RTS Camera (RTSCamera, e3.11.1.0)
  • + RTS Camera Command System (RTSCamera.CommandSystem, e3.11.1.0)
submitted by /u/fire0keeper
[link] [comments]

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