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So what's the point of alleys now that sneaking missions exist?

I just came back to the game after a year hiatus, and I'm thrilled they finally actually added mechanics rather than just doing endless bug and balance patches that somehow break every mod with every patch. I discovered the sneaking tutorial, and then found out that basically every stealth kill or every other stealth kill gives a level of roguery. (5 focus points) now I'm wondering what's the point of alleys anymore. They were never particularly good, but at least there was an argument to be made that they increased roguery. But now that I can just go farm hideout stealth missions, earn way more money, keep my companions in my party, and not gain crime in the process, I'm wondering what purpose alleys serve anymore? (Alley income should be ×10 imo) submitted by /u/forfor [link] [comments]

Still not satisfied with current game state.

So after a few months of not playing I thought I should jump back on and see how things have got on. As I do not tend to follow updates because of the amount of unnecessary hotfixes, then to see that things have not changed much at all. I'm getting game crashes when opening the 'party' menu and if I'm going to be honest... vanilla game just seems so bland and tedious.

The game has been out for 2 1/2 years ish now and it still feels the same as it did a year ago. I haven't been into pc gaming long, the only reason I got into it was because i was excited to play bannerlord then to my surprise it isn't that great. Is it normal for games to stay in early access for this long and drip feed content? I really hope I'm not the only one who feels like this.

submitted by /u/Garlic4Skin
[link] [comments]

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