I just came back to the game after a year hiatus, and I'm thrilled they finally actually added mechanics rather than just doing endless bug and balance patches that somehow break every mod with every patch. I discovered the sneaking tutorial, and then found out that basically every stealth kill or every other stealth kill gives a level of roguery. (5 focus points) now I'm wondering what's the point of alleys anymore. They were never particularly good, but at least there was an argument to be made that they increased roguery. But now that I can just go farm hideout stealth missions, earn way more money, keep my companions in my party, and not gain crime in the process, I'm wondering what purpose alleys serve anymore? (Alley income should be ×10 imo) submitted by /u/forfor [link] [comments]
I've played Bannerlord for a bit, but so far, the changes made make the game feel more serious, with less randomness and AI bullshit. Don't get me wrong, these are still present, but not in the same way as in Warband. And then there's the lack of those sound clips that play during encounters (no more "almost" harvesting season!), the companions are randomly generated (meaning there's no chance of Jeremus), and no feats!
Disgraceful.
What do you think?
Submitted August 25, 2022 at 09:15PM by Almerious https://ift.tt/OzTygJw
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