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So what's the point of alleys now that sneaking missions exist?

I just came back to the game after a year hiatus, and I'm thrilled they finally actually added mechanics rather than just doing endless bug and balance patches that somehow break every mod with every patch. I discovered the sneaking tutorial, and then found out that basically every stealth kill or every other stealth kill gives a level of roguery. (5 focus points) now I'm wondering what's the point of alleys anymore. They were never particularly good, but at least there was an argument to be made that they increased roguery. But now that I can just go farm hideout stealth missions, earn way more money, keep my companions in my party, and not gain crime in the process, I'm wondering what purpose alleys serve anymore? (Alley income should be ×10 imo) submitted by /u/forfor [link] [comments]

What are one of your favorite perk combinations?

If you don't know what I mean, I'll give you an example.

One of my favorites are Veteran's Respect perk (Leadership) and Two Faced (Roguery)

With Veteran's Respect, you can upgrade bandits you recruit into regular troops. With Two Faced, you don't suffer morale loss when you take bandit prisoners into your party.

So this basically means you can just snag some sea raider or forest bandit prisoners; and get some Sturgian and Battanian troops out of the deal after some upgrading. Forest bandits convert into Battanian Fians, and the sea raiders (the chiefs, specifically) can convert into Sturgian Druzhinnik.

The only downside to this is the veteran's respect perk is pretty far up the leadership skill tree (150, I believe.) So, it would take a little more time to get there.

submitted by /u/DomMango
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