Hi all!! A few weeks ago I asked here how you wanted your infantry to fight ( old post ). The top answer by far was "make them hold the line", so that's what I built. It was called Better Infantry AI back then, now it's Hold the Line , and it's out as a beta. Available in Nexus Mods. What it does: No more moshpit: soldiers keep their place in the line and step in and back a little instead of turning into one big blob. AI formations that make contact switch to a charge, so both sides fight the same way. Shields in the front rank: shield and spear first, then other shields, then spears and pikes, then everyone else. Works in shield walls too. No more falxmen eating javelins and arrows in the front while the shield guys wait in the back. Rear ranks fight with spears: the second rank thrusts past the guy in front instead of hitting their back and getting stunned. AI spearmen also keep the spear out more instead of always pulling the sidearm. Deep format...
Its started when i on new mods. but thats still here when i off this mods and try use old saves.Same situation.I save full crash-report if need its.Its so frustrating cuz i have good company with BIG progress(play more than 700 days).Idk what i can do in this situation.When i start new games with this mods its dont crash when i open my squad, but i have only ~25 soldiers and cant scroll like on first save where i have 400 soldiers.
Exception informationType: System.AccessViolationExceptionMessage: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.Source: TaleWorlds.MountAndBlade.ViewCallStack:
- at void TaleWorlds.ScreenSystem.ScreenManager.Tick_Patch1(float dt, bool activeMouseVisible)
- at void ManagedCallbacks.EngineCallbacksGenerated.EngineScreenManager_Tick_Patch1(float dt)
- Enhanced Stacktrace
- Frame: void TaleWorlds.ScreenSystem.ScreenManager.Tick_Patch1(float dt, bool activeMouseVisible) (IL Offset: -1)
- Module: UNKNOWNMethod: static System.Void TaleWorlds.ScreenSystem.ScreenManager.Tick_Patch1(System.Single dt, System.Boolean activeMouseVisible)Method From Stackframe Issue: False
- CIL:
- Frame: void ManagedCallbacks.EngineCallbacksGenerated.EngineScreenManager_Tick_Patch1(float dt) (IL Offset: -1)
- Module: UNKNOWNMethod: static System.Void ManagedCallbacks.EngineCallbacksGenerated.EngineScreenManager_Tick_Patch1(System.Single dt)Method From Stackframe Issue: False
- CIL:
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- + ButterLib (Bannerlord.ButterLib, v2.8.15.0)
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