This is my first playthrough. My character is now in his 60s and I just had 2 children born. I’m planning to retire him as soon as one of them comes of age. Over the course of this campaign there’s been quite a few lords that I want to track down and execute. So if I start doing that, will my heir inherit all the negative that comes with executing them? submitted by /u/Worth-Consequence247 [link] [comments]
Its started when i on new mods. but thats still here when i off this mods and try use old saves.Same situation.I save full crash-report if need its.Its so frustrating cuz i have good company with BIG progress(play more than 700 days).Idk what i can do in this situation.When i start new games with this mods its dont crash when i open my squad, but i have only ~25 soldiers and cant scroll like on first save where i have 400 soldiers.
Exception informationType: System.AccessViolationExceptionMessage: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.Source: TaleWorlds.MountAndBlade.ViewCallStack:
- at void TaleWorlds.ScreenSystem.ScreenManager.Tick_Patch1(float dt, bool activeMouseVisible)
- at void ManagedCallbacks.EngineCallbacksGenerated.EngineScreenManager_Tick_Patch1(float dt)
- Enhanced Stacktrace
- Frame: void TaleWorlds.ScreenSystem.ScreenManager.Tick_Patch1(float dt, bool activeMouseVisible) (IL Offset: -1)
- Module: UNKNOWNMethod: static System.Void TaleWorlds.ScreenSystem.ScreenManager.Tick_Patch1(System.Single dt, System.Boolean activeMouseVisible)Method From Stackframe Issue: False
- CIL:
- Frame: void ManagedCallbacks.EngineCallbacksGenerated.EngineScreenManager_Tick_Patch1(float dt) (IL Offset: -1)
- Module: UNKNOWNMethod: static System.Void ManagedCallbacks.EngineCallbacksGenerated.EngineScreenManager_Tick_Patch1(System.Single dt)Method From Stackframe Issue: False
- CIL:
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