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RBM includes a gigantic stealth nerf to Fian Champions

RBM introduces cutting arrows in addition to the piercing ones. Most troop trees go from cutting arrows at the low tiers and upgrade to bodkin (pierce) arrows later on. Pierce damage has always been superior to cut and that's why cut damage usually has a higher base damage score. Fians (including champs) have the opposite progression. They have P damage from tier 2 to 4 but at tier 5 they trade them in for barbed arrows. While the base damage goes up from 110 to 135, cut damage is so much worse against armored troops it serves as a huge nerf. I tested in custom battles and their performance is disappointing. Dismounted Druzhinnik Champions solidly beat Fian Champions. Dismounted Khan's Guards absolutely annihilated the fian champions. Imperial t5 archers beat regular fians in a close fight. Asurai Master archers absolutely stomped the regular fians. The tide however turns if you use t4 archers. Battanian Heros won vs Asarai Experienced archers and imperial veteran archers. ...

After playing Bannerlord and moded Warband (Prophesy of Pendor) on & off, I believe Bannerlord sorely lack of one thing

Invader system. It is normal that foreign parties always have their interest on a country where constant warfare and civil war is a norm. This way, these parties may send their scout force to look for opportunities, glory and even loots to bring back to their home land.

Invader system will introduce several foreign force that will stay at Calradia as long as they could until they are vanquished. Far east, where Khuzait did not dare to expand and explore, houses steppe savage nomads that believe looting and pillage is their true way of life and despise their lesser cousin Khuzait.

Far west, band of adventurers and minor nobles seeking for glory and claim more lands for their King as the new King has decreed "Age of Exploration" begun.

Far north, barbarians decided to venture south to ensure their survival as Winter has not been kind to them. With no land to grow crops and out of games to hunt, they had no choice but to seek help from their southen brethren for help. Rejected as Stugian claimed "we are poor too", angry barbarian tribes band together and formed raiding war party to haunt Stugian and northen land to get their much needed resources.

These parties, with their own agenda and goal in mind, will roam Calradia to attack any army they pass through and even sack fiefs from time to time to ensure that even culture such as Vlandia and Khuzait will not rest easy even in peaceful time as invader is at the gate.

submitted by /u/cheekeong001
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