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Beta Mod Release - Hold the Line: Infantry AI - No more moshpit

Hi all!! A few weeks ago I asked here how you wanted your infantry to fight ( old post ). The top answer by far was "make them hold the line", so that's what I built. It was called Better Infantry AI back then, now it's Hold the Line , and it's out as a beta. Available in Nexus Mods. What it does: No more moshpit: soldiers keep their place in the line and step in and back a little instead of turning into one big blob. AI formations that make contact switch to a charge, so both sides fight the same way. Shields in the front rank: shield and spear first, then other shields, then spears and pikes, then everyone else. Works in shield walls too. No more falxmen eating javelins and arrows in the front while the shield guys wait in the back. Rear ranks fight with spears: the second rank thrusts past the guy in front instead of hitting their back and getting stunned. AI spearmen also keep the spear out more instead of always pulling the sidearm. Deep format...

After playing Bannerlord and moded Warband (Prophesy of Pendor) on & off, I believe Bannerlord sorely lack of one thing

Invader system. It is normal that foreign parties always have their interest on a country where constant warfare and civil war is a norm. This way, these parties may send their scout force to look for opportunities, glory and even loots to bring back to their home land.

Invader system will introduce several foreign force that will stay at Calradia as long as they could until they are vanquished. Far east, where Khuzait did not dare to expand and explore, houses steppe savage nomads that believe looting and pillage is their true way of life and despise their lesser cousin Khuzait.

Far west, band of adventurers and minor nobles seeking for glory and claim more lands for their King as the new King has decreed "Age of Exploration" begun.

Far north, barbarians decided to venture south to ensure their survival as Winter has not been kind to them. With no land to grow crops and out of games to hunt, they had no choice but to seek help from their southen brethren for help. Rejected as Stugian claimed "we are poor too", angry barbarian tribes band together and formed raiding war party to haunt Stugian and northen land to get their much needed resources.

These parties, with their own agenda and goal in mind, will roam Calradia to attack any army they pass through and even sack fiefs from time to time to ensure that even culture such as Vlandia and Khuzait will not rest easy even in peaceful time as invader is at the gate.

submitted by /u/cheekeong001
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