[PC] Do I need to add BLSE as an executable to Mod Organizer 2 in order to use that as my primary .exe and get the mods for 1.1.6 to play nice together? Looking for instructions on how to do so.
Thank you for reading!
I reverted my version to 1.1.6 as I'm much more interested in running a modded playthrough than playing vanilla on the latest release version.
I've been trying to put together a (fairly) lean modlist, but I'm always getting crashes on startup during the loading screen and before the main menu.
I'm pretty familiar with modding (been doing so since Morrowind) and mostly used Mod Organizer for Bethesda titles. With those, the complex mods required something like Skyrim Script Extender (SKSE), same for Fallout (FLSE), etc.
I found BLSE and was hoping to integrate that into MO2 to use that as my launch .exe through the MO2 interface, but I'm having a hard time finding instructions on how to integrate BLSE into MO2 in order to get a stable playthrough going.
Any input here is very much appreciated -- thank you!
For reference, here is the mod order that BUTRLauncher sorted for me when launching the game via BUTRLauncher (from the Steam client). If you spot any mods here that are known to cause a crash (I'm just realizing Dismemberment (Plus) for v1.1.5 might be a culprit) and that I might be able to get this sorted via BUTRLoader instead of going the Mod Organizer --> BLSE route, please give me a heads up!:
- Harmony
- ButterLib
- UIExtenderEx
- Mod Configuration Menu v5
- Native
- Sandbox Core
- Birth and Death Options
- Sandbox
- Character Reload
- CustomBattle
- ModLib
- No Time Limit
- UnlimitedSmithing
- Xorberax's Legacy for v1.1.6
- MoreArenas
- swadian armoury
- Dismemberment (Plus) for v1.1.5
- Governors Handle Issues
- AutoTrader
- Better Time
- Diplomacy
- Distinguished Service
- Tutelage
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