Skip to main content

Mid tier armor just looks cooler

submitted by /u/deathgrinderallat [link] [comments]

[PC] Do I need to add BLSE as an executable to Mod Organizer 2 in order to use that as my primary .exe and get the mods for 1.1.6 to play nice together? Looking for instructions on how to do so.

Thank you for reading!

I reverted my version to 1.1.6 as I'm much more interested in running a modded playthrough than playing vanilla on the latest release version.

I've been trying to put together a (fairly) lean modlist, but I'm always getting crashes on startup during the loading screen and before the main menu.

I'm pretty familiar with modding (been doing so since Morrowind) and mostly used Mod Organizer for Bethesda titles. With those, the complex mods required something like Skyrim Script Extender (SKSE), same for Fallout (FLSE), etc.

I found BLSE and was hoping to integrate that into MO2 to use that as my launch .exe through the MO2 interface, but I'm having a hard time finding instructions on how to integrate BLSE into MO2 in order to get a stable playthrough going.

Any input here is very much appreciated -- thank you!

For reference, here is the mod order that BUTRLauncher sorted for me when launching the game via BUTRLauncher (from the Steam client). If you spot any mods here that are known to cause a crash (I'm just realizing Dismemberment (Plus) for v1.1.5 might be a culprit) and that I might be able to get this sorted via BUTRLoader instead of going the Mod Organizer --> BLSE route, please give me a heads up!:

  1. Harmony
  2. ButterLib
  3. UIExtenderEx
  4. Mod Configuration Menu v5
  5. Native
  6. Sandbox Core
  7. Birth and Death Options
  8. Sandbox
  9. Character Reload
  10. CustomBattle
  11. ModLib
  12. No Time Limit
  13. UnlimitedSmithing
  14. Xorberax's Legacy for v1.1.6
  15. MoreArenas
  16. swadian armoury
  17. Dismemberment (Plus) for v1.1.5
  18. Governors Handle Issues
  19. AutoTrader
  20. Better Time
  21. Diplomacy
  22. Distinguished Service
  23. Tutelage
submitted by /u/Help_An_Irishman
[link] [comments]

Comments

Popular posts from this blog

Dickplomacy Reloaded 1.30, now with prostitution! (and tons of bug fixes, and the floris banking system.)

Full change list: Troop recruitment presentation by MitchPTI Ability for female player to prostitute themselves by IntelligencePending Dancers in feasts by IntelligencePending Modification to pre-sex scene by IntelligencePending Compile bug fixes by IntelligencePending Consolidation of camp settings menu by IntelligencePending Camera bug fix by IntelligencePending Moved shipyard to bottom of town list (Contrib by IntelligencePending) Mouse mode death cam default by IntelligencePending Slows down movement during scenes by IntelligencePending Updated background for gambling by IntelligencePending Join any side of a battle by NaglFaar Zaitenko's Reinforcement Script by Zaitenko Door bug fix by IntelligencePending Disguise bug fix by IntelligencePending Can force companion to stay without cheat mode by LilyModzStuff Import/Export NPCs by IntelligencePending Shield bash and decapitation, AI kicking by Ramaraunt, Xenoargh, Papa Lazarou, Theoris, Zarthas, Thick1988, and...

Optimal weapons in Smithing (Forging): a second, deeper (?), look - Blades/Heads + Guards/Banners and Accessories. Bit of a letdown

Hello everyone.It’s been one month since part 1 was released (This one https://www.reddit.com/r/Bannerlord/comments/12yqhq5/optimal_weapons_in_smithing_forging_a_first_look/ ).I’m here posting again to go forwards in the established direction from part 1.There will be a TL;DR section at the end. A little recap is in order: last time we crafted every single possible weapon in Bannerlord, but ignoring guards, pommels, grips, accessories (From now on, "Parts 2/3/4")... and only switched between different blades/heads ("Parts 1"), which I expected to determine the overall worth of the item much more than the other parts (This proved to be the case, according to today's data).Furthermore, there were no changes in size at all, so all components were crafted only in standard size. Again, I've updated the Google drive folder I've been using up until now. It contains a series of screenshots detailing the weapon's name (Which in turn is a combination of the...

Help with the Subreddit's new Guide! Guide is in the Description and Link in the Comments⬇️

So I got the go-ahead to write a guide for the Mods to post and pin on top of the sub and while my 3000+ hours of Bannerlord and wide experience with speedrunning this quest covers a lot, I am sure that I might have missed some neat tips and tricks. Please also tell if there if something that needs closer clarification with more text or an image. The Bannerlord's Guide to Unite the Empire Written by Octavian_Exumbra So you want to unite the Calradian Empire? Well, my child, this is no simple matter. Many great rulers have attempted to Unite the quarrelling descendants of Calradios the Great under one cause and most have failed, so steel yourself great warrior for today you... I'm just messing with you. It's actually a fairly simple process, so let's just dive right into it. New Campaign: Starting off, we're picking Empire culture. When it comes to skills, you have more liberty, but if we want to do this as effectively as possible then we're mainly focusi...