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"Failed Load Order Operation" Error

After modded (a lot), Nexus started to give me error as shown in screenshot: Full text: Error: System.ArgumentOutOfRangeException: Arg_ArgumentOutOfRangeException at Bannerlord.LauncherManager.Utils.ModuleIssueRenderer.RenderTextObject(ModuleIssue) + 0x535 at Bannerlord.LauncherManager.Native.Bindings.RenderModuleIssue(param_json*) + 0x8c at Utils.renderModuleIssue (C:\Users\cevde\AppData\Roaming\Vortex\plugins\game-mount-and-blade2-875-1-3-3-1768810241\index.js:350:28) at Object.validate (C:\Users\cevde\AppData\Roaming\Vortex\plugins\game-mount-and-blade2-875-1-3-3-1768810241\index.js:3286:70) at onStartUp (C:\Program Files\Black Tree Gaming Ltd\Vortex\resources\app.asar\renderer.js:2:1251601) submitted by /u/pelerinli [link] [comments]

Suggestion for Imperial Troops

So it seems to me that the devs are looking make the Empire a formidable but not excessively good mixed bag of troops. A kind of jack of all trades and ace of none.

While that can be a good rationale, it also leaves room for suggestions and interpretations. So I got to thinking: what did Rome and its eastern zombie state (that ultimately fell to the same illness) do that few other civilisations did at the time?

Field artillery. My suggestion is ballistae (or catapultae for pedants) for the imperials only. I am unsure how it could be implemented effectively, perhaps tied to an "engineer" troop or purchasable kits (single use or perhaps a way to level engineering without sieges, I would set the price at around 10k/kit to reflect the knowledge and expertise require to manufacture it) to assemble in battle, requiring let's say, 60 seconds (scaling to engineering skill +/- 30 seconds) to assemble in battle and requiring the usual amount of troops manning it to be usable, including the ability for the player to kick them off it to use it personally, just like existing ballistae.

I am open to criticism, especially the constructive kind.

submitted by /u/Deka-92
[link] [comments]

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