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So what's the point of alleys now that sneaking missions exist?

I just came back to the game after a year hiatus, and I'm thrilled they finally actually added mechanics rather than just doing endless bug and balance patches that somehow break every mod with every patch. I discovered the sneaking tutorial, and then found out that basically every stealth kill or every other stealth kill gives a level of roguery. (5 focus points) now I'm wondering what's the point of alleys anymore. They were never particularly good, but at least there was an argument to be made that they increased roguery. But now that I can just go farm hideout stealth missions, earn way more money, keep my companions in my party, and not gain crime in the process, I'm wondering what purpose alleys serve anymore? (Alley income should be ×10 imo) submitted by /u/forfor [link] [comments]

How to set the class for bot players on a server in Napoleonic Wars?

I want to train against few bots but If I'm running a server with bot players it'll just spawn a mish-mash of random units, though in the humans vs. bots siege servers all the bots on the attacking team are just of one variety. I downloaded the dedicated server file from Tale Words and added this:

use_class_limits <0 or 1> #sets if class limits are used or not class_limit_player_count <value> #sets the minimum amount of players need for class limits to kick in (0-200) scale_squad <0 or 1> #sets if squad size will be scaled according to team balance or not limit_grenadier <value> #sets the limit for foot guard units in each team (0-100) limit_skirmisher <value> #sets the limit for light infantry units in each team (0-100) limit_rifle <value> #sets the limit for rifle units of the light infantry count (0-100) limit_cavalry <value> #sets the limit for cavalry units in each team (0-100) limit_lancer <value> #sets the limit for lancer units of the cavalry count (0-100) limit_hussar <value> #sets the limit for hussar units of the cavalry count (0-100) limit_dragoon <value> #sets the limit for dragoon units of the cavalry count (0-100) limit_cuirassier <value> #sets the limit for cuirassier units of the cavalry count (0-100) limit_heavycav <value> #sets the limit for non-cuirassier heavy cavalry units of the cavalry count (0-100) limit_artillery <value> #sets the limit for artillery units in each team (0-100) limit_rocket <value> #sets the limit for rocket units in each team (0-100) limit_sapper <value> #sets the limit for sapper units in each team (0-100) limit_musician <value> #sets the max number of musicians in each regiment (0-125) limit_sergeant <value> #sets the max number of sergeants/ensigns in each regiment (0-125) limit_officer <value> #sets the max number of officers in each regiment (0-125) limit_general <value> #sets the max number of generals in each team (0-125) max_num_bots <value> #set the max number of total bots the server is allowed to spawn (50-500)

to the NW_Sample_Battle text file but that changed nothing. How do I set this?



Submitted May 22, 2017 at 01:20PM by Larysander http://ift.tt/2runXVU

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