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Just came back to bannerlord 1.3 something after two years

And I love every improvement or changement so far. Well I am 1 hour into a new campaign but I liked th new stealth system and just looking at the encyclopedia relations seems a bit more complex. Loved also the new small things such as troops shouting down your orders. So far soon cool BUT There is one thing which really suck for me and that is the new light system. I really can't see shit in battles, unless with a sun shining at midday. Other than that impossible to fight in the shadows at dawn or even afternoon. And I can't tell if the ai is better or I simply suck. Please tell me there is a fix to this because battles are just becoming a frustrating nightmare... submitted by /u/Plopita [link] [comments]

How to set the class for bot players on a server in Napoleonic Wars?

I want to train against few bots but If I'm running a server with bot players it'll just spawn a mish-mash of random units, though in the humans vs. bots siege servers all the bots on the attacking team are just of one variety. I downloaded the dedicated server file from Tale Words and added this:

use_class_limits <0 or 1> #sets if class limits are used or not class_limit_player_count <value> #sets the minimum amount of players need for class limits to kick in (0-200) scale_squad <0 or 1> #sets if squad size will be scaled according to team balance or not limit_grenadier <value> #sets the limit for foot guard units in each team (0-100) limit_skirmisher <value> #sets the limit for light infantry units in each team (0-100) limit_rifle <value> #sets the limit for rifle units of the light infantry count (0-100) limit_cavalry <value> #sets the limit for cavalry units in each team (0-100) limit_lancer <value> #sets the limit for lancer units of the cavalry count (0-100) limit_hussar <value> #sets the limit for hussar units of the cavalry count (0-100) limit_dragoon <value> #sets the limit for dragoon units of the cavalry count (0-100) limit_cuirassier <value> #sets the limit for cuirassier units of the cavalry count (0-100) limit_heavycav <value> #sets the limit for non-cuirassier heavy cavalry units of the cavalry count (0-100) limit_artillery <value> #sets the limit for artillery units in each team (0-100) limit_rocket <value> #sets the limit for rocket units in each team (0-100) limit_sapper <value> #sets the limit for sapper units in each team (0-100) limit_musician <value> #sets the max number of musicians in each regiment (0-125) limit_sergeant <value> #sets the max number of sergeants/ensigns in each regiment (0-125) limit_officer <value> #sets the max number of officers in each regiment (0-125) limit_general <value> #sets the max number of generals in each team (0-125) max_num_bots <value> #set the max number of total bots the server is allowed to spawn (50-500)

to the NW_Sample_Battle text file but that changed nothing. How do I set this?



Submitted May 22, 2017 at 01:20PM by Larysander http://ift.tt/2runXVU

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TaleWorlds Forums

Back when Bannerlord was announced, I vaguely remember that, in the announcement thread, people were discussing the choice of the title "Bannerlord." Does anyone else remember that? It was a useless topic to discuss, but I kept coming back because I was so hyped about the game and was hoping for more information about it. Submitted December 23, 2018 at 06:27AM by Genghis-Swan http://bit.ly/2PXSwvf

Worth a post.

These loading screen dudes are always looking at me like they’re judging me submitted by /u/Illustrious-Club1291 [link] [comments]