Skip to main content

Those don't look like "Plains" to me.

So, I end up loading into a fight after reading the Auto Resolve where it says that the battle location takes place in the "Plains" as well as looking visually at where im located on the map with not a single tree in sight around me, and then i get a marsh surrounded by trees. Begs another question, if I would have auto resolved, would it have auto'd on that map I loaded into or would it have auto'd with a Plains modifier to cavalry/horse archer troops? submitted by /u/tjburke93123 [link] [comments]

PTI feature idea: passive relations with villages you recruit from

So I had an idea for Persistent Troop Identities and thought I'd get feedback about it. It would be an optional feature that can be toggled on and off in mod settings, cause I can certainly imagine not everybody liking it.

So the idea is, when the player recruits from villages, the troops could send a portion of their income back home (this wouldn't necessarily actually affect prosperity). As that money rolls in you gain relations with the village proportional to what they get. If troops from a village remain in your service for a long time the village would be fairly happy with you. This will be amplified quite a bit if you upgrade the troops and are thus paying them higher wages. On the other hand, when troops from a village die, you would lose relations with the home village. If you keep leading recruits into slaughters you could quickly find that relations are now negative and villages are refusing to let you take anyone else (at least until you do some quests for them to get those relations back up).

I like the idea but it could be tough to balance. I'd love to hear if anybody has ideas for rates of relation gains/losses or just general feedback about the feature. Any ways it could be improved or expanded upon, etc.



Submitted June 15, 2018 at 01:20AM by MitchPTI https://ift.tt/2LR6Q7d

Comments

Popular posts from this blog

TaleWorlds Forums

Back when Bannerlord was announced, I vaguely remember that, in the announcement thread, people were discussing the choice of the title "Bannerlord." Does anyone else remember that? It was a useless topic to discuss, but I kept coming back because I was so hyped about the game and was hoping for more information about it. Submitted December 23, 2018 at 06:27AM by Genghis-Swan http://bit.ly/2PXSwvf

Dickplomacy Reloaded!

Hello everyone! :D I just made a mod, it's called Dickplomacy Reloaded. Basically it adds the functionality that you would find in normal mods, such as Dynamic Troop Trees, Custom Troop Trees, Freelancer, Tournament Play Enhancements, Single Screen Character Creation, and Rubiks World Map into Dickplomacy. ^-^ It also doesn't require WSE, but you still need the older (exe) version of Warband that comes with Dickplomacy. (Though I haven't tested it with the newest version of Warband so it might work.) Also, if you do decide to download it, please ignore (DO NOT USE) the "content options" folder, it is legacy, and the mod is compiled from source with all features. (This mod includes source btw) https://www.nexusmods.com/mbwarband/mods/6243/?tab=description Also, I am hoping to support it in the future, i.e through content updates and bug fixes. I hope everyone likes it!! :D Submitted August 11, 2018 at 09:48PM by amazing_lily https://ift.tt/2KMd9rK

Old Realms mod crash

Hi everyone I've been trying to get the Old Realms mod to work the last couple of hours. I changed my bannerlord patch to match mod (1.6.2). Everytime I try to boot it up, it reaches the "Old Realms" loading screen for a couple of seconds, then crashes.. I really want to get this to work, anybody who can help? :D Submitted October 09, 2021 at 10:45AM by molly1111 https://ift.tt/30b37xX