Just got back into the game agter the war sails expansion. And I am disappointed at the shallow level of fiplomacy still in the game. So many aded features and yet they could not add a truce mechanic...or even a way to influence nobles to change policy. Furthermore the changes they made are banal and redundant.. Explain to me why my "ALLY" Just deckared war on me after i PAID them 500k money to attack another faction. Keep in mind this was with 72 days remaining on the alliance. It makes the game feel like a hassle in the late stages...and at this point the only way to win is chopping heads submitted by /u/kingCagter24 [link] [comments]
As a Total War fan. I'm rather dissapointed with the simplistic unit tech trees of Warlord.
Very few unique units and factional ones are too overspecialized like the Rhodoks, Khergits and the Nords unless you decide to recruit from the other factions.
Strangely, That's why I like the Sarranids for having both good but not great missile, infantry and cavalry options in their own faction.
Another reason why I like how Fire&Sword handles it's units.
Submitted June 24, 2018 at 02:06PM by Ouralian https://ift.tt/2IoJy6t
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