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So what's the point of alleys now that sneaking missions exist?

I just came back to the game after a year hiatus, and I'm thrilled they finally actually added mechanics rather than just doing endless bug and balance patches that somehow break every mod with every patch. I discovered the sneaking tutorial, and then found out that basically every stealth kill or every other stealth kill gives a level of roguery. (5 focus points) now I'm wondering what's the point of alleys anymore. They were never particularly good, but at least there was an argument to be made that they increased roguery. But now that I can just go farm hideout stealth missions, earn way more money, keep my companions in my party, and not gain crime in the process, I'm wondering what purpose alleys serve anymore? (Alley income should be ×10 imo) submitted by /u/forfor [link] [comments]

[TLD] Thanks, you bastards...

So here I was, taking a peek at the latest Nightly build (you horrid monsters) thinking myself cured of my old-turned-new TLD crush, when I decide to do a custom battle, just for shits and giggles.

And lo!, where was I entrapped (you fiends)? In a new battle scene where I fight side by side with my dwarven brothers to the death, trying to defend a fortress from incoming, and unstoppable waves of foul orcs.

Oh, but not only that. I am under the improvised command of a named character.. who asks bloody questions about my past, and gives me death tools accordingly.

If I didn’t love you guys, I’d certainly hate you.

Now, of course (of course!), I just have to make a campaign character sharing that commander’s surname and with a desire to avenge those that have wronged the earthkin.



Submitted February 22, 2019 at 03:43PM by CplJonlan https://ift.tt/2TZclFC

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