I started a new campaign for the first time since war sails released and I almost immediately noticed many quests were not generating. No transport merchants, caravan ambush, army of poachers, extortion by deserters, etc. only quests were gang leader. Thats when I noticed these quests weren’t spawning because they require certain persmaters like security < 50 or something (I made this value up) and almost every settlement in the game is sitting at or close to 100 security. It really makes the early game a slog and towns have no chance to rebel because security is too high. I think it’s mostly due to huge garrison sizes, did TW change something with town security or how many troops get donated to garrisons or something ? submitted by /u/Straight-eerie [link] [comments]
A main chunk of mount and blade in my eyes is levelling your troops, and managing your troops, so when you are able to just buy gear from shops and max level all of your troops instantly it kinda breaks the game.
It wouldnt be a problem if it was further along the steward perk tree but its in the early middle part of it. And its not like leveling steward perks are hard or anything, Just have multiple food items for your troops and youll be gaining steward points extremely fast.
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