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So what's the point of alleys now that sneaking missions exist?

I just came back to the game after a year hiatus, and I'm thrilled they finally actually added mechanics rather than just doing endless bug and balance patches that somehow break every mod with every patch. I discovered the sneaking tutorial, and then found out that basically every stealth kill or every other stealth kill gives a level of roguery. (5 focus points) now I'm wondering what's the point of alleys anymore. They were never particularly good, but at least there was an argument to be made that they increased roguery. But now that I can just go farm hideout stealth missions, earn way more money, keep my companions in my party, and not gain crime in the process, I'm wondering what purpose alleys serve anymore? (Alley income should be ×10 imo) submitted by /u/forfor [link] [comments]

1 hander 2 hander or polearms

From the videos i have seen everyone uses one hander+shields. Why??? The only viable weapons in this game are 2 handed axes because of their aoe damage and polearms are terrible am i not doing something right as i have used one handers and polearms in my first playthrough that took 30 hours then for the fun of it used an axe once and had to restart and i have been using two hander axes ever since (im at 300+ hours now) also why is everyone using throwing weapons while you can get a bound crossy to kill in a single shot while also having 44 projectiles instead of 10-15. Is the whole thing because everyone is bored of using the good stuff and just wants to use the worse stuff for the fun of it?

submitted by /u/dpbart
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