I just came back to the game after a year hiatus, and I'm thrilled they finally actually added mechanics rather than just doing endless bug and balance patches that somehow break every mod with every patch. I discovered the sneaking tutorial, and then found out that basically every stealth kill or every other stealth kill gives a level of roguery. (5 focus points) now I'm wondering what's the point of alleys anymore. They were never particularly good, but at least there was an argument to be made that they increased roguery. But now that I can just go farm hideout stealth missions, earn way more money, keep my companions in my party, and not gain crime in the process, I'm wondering what purpose alleys serve anymore? (Alley income should be ×10 imo) submitted by /u/forfor [link] [comments]
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What unit combinations have you found useful now that you can more easily mix units? So far I think Vlandia is the real winner. You can now easily separate your bow archers from crossbows by favoring shields in one group. The Voulgier is one of the only units with a polearm and a throwing weapon so it is really easy to get him in a group alone to have a strike or line break formation. If you set your infantry to prefer heavy armor then have your traditional archers in a mixed unit with infantry it will put low level infantry in that group. It all works so well now. It all works so well, even when you only have like 100 troops [link] [comments] |
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