I just came back to the game after a year hiatus, and I'm thrilled they finally actually added mechanics rather than just doing endless bug and balance patches that somehow break every mod with every patch. I discovered the sneaking tutorial, and then found out that basically every stealth kill or every other stealth kill gives a level of roguery. (5 focus points) now I'm wondering what's the point of alleys anymore. They were never particularly good, but at least there was an argument to be made that they increased roguery. But now that I can just go farm hideout stealth missions, earn way more money, keep my companions in my party, and not gain crime in the process, I'm wondering what purpose alleys serve anymore? (Alley income should be ×10 imo) submitted by /u/forfor [link] [comments]
Holy crap it is so annoying and inconvenient when I have to drop all of my plans and walk to the other side of the continent to ambush a caravan.
What happens if I let the conspiracy bar rise to 2000? Do all of the empire faction declare war on me, which is essentially game over, as Vlandia can’t stand up to that. What should I do?
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