I just came back to the game after a year hiatus, and I'm thrilled they finally actually added mechanics rather than just doing endless bug and balance patches that somehow break every mod with every patch. I discovered the sneaking tutorial, and then found out that basically every stealth kill or every other stealth kill gives a level of roguery. (5 focus points) now I'm wondering what's the point of alleys anymore. They were never particularly good, but at least there was an argument to be made that they increased roguery. But now that I can just go farm hideout stealth missions, earn way more money, keep my companions in my party, and not gain crime in the process, I'm wondering what purpose alleys serve anymore? (Alley income should be ×10 imo) submitted by /u/forfor [link] [comments]
The F6 command does shit I wish I could do. For Calvary I've seen Flanking/Flanking From the Middle (left, right), "defending high ground", Charging the middle, charging the rear.
Horse archers have some as well you cant do manually, like Skirmishing Sparsely, Keeping the distance, Skirmishing Flanks
this also made me ocassionally split my forces in smaller groups so i could have like one static arrow line, while the other 20% skirmishes, then pull em back.
Submitted February 13, 2022 at 01:01AM by rpxtoreador2 https://ift.tt/EnX6ksc
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