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So what's the point of alleys now that sneaking missions exist?

I just came back to the game after a year hiatus, and I'm thrilled they finally actually added mechanics rather than just doing endless bug and balance patches that somehow break every mod with every patch. I discovered the sneaking tutorial, and then found out that basically every stealth kill or every other stealth kill gives a level of roguery. (5 focus points) now I'm wondering what's the point of alleys anymore. They were never particularly good, but at least there was an argument to be made that they increased roguery. But now that I can just go farm hideout stealth missions, earn way more money, keep my companions in my party, and not gain crime in the process, I'm wondering what purpose alleys serve anymore? (Alley income should be ×10 imo) submitted by /u/forfor [link] [comments]

Would it be better if the fiefs in Bannerlord can actually block the hostile force from advancing deeper into a kingdom?

As title, I think the main problem with all the Mount and Blade is that anyone can just go around the castle at the border of a kingdom and attack the cities and villages deep inside a kingdom. How would you guys think if castles and cities can block the main road and all enemies of that kingdom can't pass unless they take that castle, just like Total War. And maybe they can sneak around it by go into the wilderness but will be much slower and take casualties depending on the size of the troop. Also you can set up passes in where you think it's a critical spot and place troops there to defend it. Minor factions inside kingdom territory will be more important since they can be hired by other kingdoms and lay waste to where the main troops can't reach. Local lords can go around their occupied fiefs wilth less to no punishment and player can do so by hiring local guide. What do you of such a system?



Submitted February 13, 2022 at 09:12PM by wjh30732 https://ift.tt/GdnvOkH

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