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Those don't look like "Plains" to me.

So, I end up loading into a fight after reading the Auto Resolve where it says that the battle location takes place in the "Plains" as well as looking visually at where im located on the map with not a single tree in sight around me, and then i get a marsh surrounded by trees. Begs another question, if I would have auto resolved, would it have auto'd on that map I loaded into or would it have auto'd with a Plains modifier to cavalry/horse archer troops? submitted by /u/tjburke93123 [link] [comments]

Would it be better if the fiefs in Bannerlord can actually block the hostile force from advancing deeper into a kingdom?

As title, I think the main problem with all the Mount and Blade is that anyone can just go around the castle at the border of a kingdom and attack the cities and villages deep inside a kingdom. How would you guys think if castles and cities can block the main road and all enemies of that kingdom can't pass unless they take that castle, just like Total War. And maybe they can sneak around it by go into the wilderness but will be much slower and take casualties depending on the size of the troop. Also you can set up passes in where you think it's a critical spot and place troops there to defend it. Minor factions inside kingdom territory will be more important since they can be hired by other kingdoms and lay waste to where the main troops can't reach. Local lords can go around their occupied fiefs wilth less to no punishment and player can do so by hiring local guide. What do you of such a system?



Submitted February 13, 2022 at 09:12PM by wjh30732 https://ift.tt/GdnvOkH

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