I just came back to the game after a year hiatus, and I'm thrilled they finally actually added mechanics rather than just doing endless bug and balance patches that somehow break every mod with every patch. I discovered the sneaking tutorial, and then found out that basically every stealth kill or every other stealth kill gives a level of roguery. (5 focus points) now I'm wondering what's the point of alleys anymore. They were never particularly good, but at least there was an argument to be made that they increased roguery. But now that I can just go farm hideout stealth missions, earn way more money, keep my companions in my party, and not gain crime in the process, I'm wondering what purpose alleys serve anymore? (Alley income should be ×10 imo) submitted by /u/forfor [link] [comments]
I recently started a new game on 1.7 and last I played was 1.5 or 6, and I see alot have changed. In my new save I was able to get a ton of battaian fian. And fairly early game which my clan is still tier 1, I was able to capture a city that rebelled and I’m using that as my base of operations for now.
If I joined an group as a mercenary would it forfeit my city to that culture/civ if I decided to leave? Is smithing still OP? I been stocking up my garrison with fian champions and it’s starting to add up in money so I’m trying to get more money for workshops. Any advice you give me going forward?
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