I just came back to the game after a year hiatus, and I'm thrilled they finally actually added mechanics rather than just doing endless bug and balance patches that somehow break every mod with every patch. I discovered the sneaking tutorial, and then found out that basically every stealth kill or every other stealth kill gives a level of roguery. (5 focus points) now I'm wondering what's the point of alleys anymore. They were never particularly good, but at least there was an argument to be made that they increased roguery. But now that I can just go farm hideout stealth missions, earn way more money, keep my companions in my party, and not gain crime in the process, I'm wondering what purpose alleys serve anymore? (Alley income should be ×10 imo) submitted by /u/forfor [link] [comments]
I've got two of the damn things and want to find out how to make them and their respective villages profitable. I seem to be finding guides and advice that suggest options that no longer exist. So far I'm upgrading everything, but that doesn't seem to be adjusting how much money the villages bring to me.
I'm trying to become financially independent so that I no longer have to resort to constant warfare for money. I thought getting a couple castles would really help that along but instead I nearly went broke and am barely hanging on.
Thank you for your help!
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