I just came back to the game after a year hiatus, and I'm thrilled they finally actually added mechanics rather than just doing endless bug and balance patches that somehow break every mod with every patch. I discovered the sneaking tutorial, and then found out that basically every stealth kill or every other stealth kill gives a level of roguery. (5 focus points) now I'm wondering what's the point of alleys anymore. They were never particularly good, but at least there was an argument to be made that they increased roguery. But now that I can just go farm hideout stealth missions, earn way more money, keep my companions in my party, and not gain crime in the process, I'm wondering what purpose alleys serve anymore? (Alley income should be ×10 imo) submitted by /u/forfor [link] [comments]
I have 170 hours in the game, but my current playthrough is only my second time becoming a vassal, which I just did (for Vlandia again). I don't remember much of my first time being a vassal and I didn't get very far in it.
I'm looking for general tips for mid-game, and have some more specific questions.
- Do you need to work on improving the very first fief you get, or is it better to wait til you have more troops and parties, the war is over, etc?
- At what point is it a good idea to form a second and third party? Who do you normally assign (relative, someone with the highest rank in X skill?)
- What are the best things to focus on for income? Especially if you want to join/follow around an army?
- Any helpful tips to smooth out the mid game in general?
Some info for my current run: I have 1 party with 100/150 troops (just had a big fight) with 190k. I have 2 workshops in Vlandia (smithy and brewery), no caravans, and make most my money from trading personally. I'm clan level 3, and just got my first fief (Lageta) in our current war.
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