I just came back to the game after a year hiatus, and I'm thrilled they finally actually added mechanics rather than just doing endless bug and balance patches that somehow break every mod with every patch. I discovered the sneaking tutorial, and then found out that basically every stealth kill or every other stealth kill gives a level of roguery. (5 focus points) now I'm wondering what's the point of alleys anymore. They were never particularly good, but at least there was an argument to be made that they increased roguery. But now that I can just go farm hideout stealth missions, earn way more money, keep my companions in my party, and not gain crime in the process, I'm wondering what purpose alleys serve anymore? (Alley income should be ×10 imo) submitted by /u/forfor [link] [comments]
Hi, so I recently just downloaded the Beta and started a new play through but found the loot after defeating an enemy very underwhelming. I’ll kill a group of 40 deserters to be left with only a few hundred denars in gear. The same for being a mercenary, when I’m in army and get 10% of the loot, I might be lucky to get maybe one item barely above 1,000 denars.
Is this an intended feature and does anyone have the same issue?
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