I just came back to the game after a year hiatus, and I'm thrilled they finally actually added mechanics rather than just doing endless bug and balance patches that somehow break every mod with every patch. I discovered the sneaking tutorial, and then found out that basically every stealth kill or every other stealth kill gives a level of roguery. (5 focus points) now I'm wondering what's the point of alleys anymore. They were never particularly good, but at least there was an argument to be made that they increased roguery. But now that I can just go farm hideout stealth missions, earn way more money, keep my companions in my party, and not gain crime in the process, I'm wondering what purpose alleys serve anymore? (Alley income should be ×10 imo) submitted by /u/forfor [link] [comments]
Been a while since I've played. I want to do an empire based infantry run. Last time I played, shield wall was shit because basically the soliders would hit eachothers shield and not attack, so it was basically shield wall on the advance and f1,f3 when close... but that kills the esthetic. Have they made any improvements in the last year or two, to make the formation work/how troops interact with eachother?
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