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This random villager wants me to pay him 60k denars so he can give me 0.05 influence daily. Ever since they got rid of influence decay it's been practically infinite anyway though. Am I missing something? submitted by /u/Blitzspx [link] [comments]

About the lack of loot drops in beta 1.3 - "New" thing I've noticed

Just a curious thing I noticed this weekend; playing beta 1.3 I started a couple of sandbox playthrougs and, as everybody else, noticed there was a big change in the loot drop quantity, making the starting hours far more difficult due to the difficulty to make some money.

After a while, I realized I never had the chance to test the new stealth feature, so I decided to start over, a campaign game this time, so I could do the tutorial.

To my surprise, the loot drops here are far more in consonance with the "old" way, meaning after just a few hours playing in Bannerlord difficulty, not only I lost all my troops twice and got another army (my party consist of 82 troops), I have two companions, TWO workshops and my wealth right now is around 30k.

I'm still playing as a merc, but putting this into perspective, playing the same quantity of hours in the sandbox mode, I was fawking strunggling to get some cash, where in campaign mode I'm selling loot after every couple of fights for more than 2k each.

So either sandbox is bugged, or campaign is, because the loot drops are not, by far, in the same league.

Am I the only one noticing this?

P.S.: no mods added, just plain beta 1.3

submitted by /u/khabalseed
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