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I'm required to have a total of 7 mods to make either the game or the mods playable. The version beside the mod for some reason does not mean game version, so it does match game version as close as I could find it. There sure were a lot of people saying Teleworlds had not wrecked mods with needless updates, so I'd like them to show me how to make the 2 mods I want work. 1: Some Mod to have all the Children I want. I don't care which Obviously game breaking things like the grain bug can not go unaddressed so if your solution is for a game version before they fixed that, 'Are You Really Going To Eat All That' will need to work with your mod list. Obviously a MCM will be needed to tweak the Children mod unless you can tell me a way around that. I would love to play this game again. I used to have like 50 mods before Teleworld ruined everything, but I would be content with just these 2. Thanks in advance [link] [comments] |
Dickplomacy Reloaded 1.30, now with prostitution! (and tons of bug fixes, and the floris banking system.)
Full change list: Troop recruitment presentation by MitchPTI Ability for female player to prostitute themselves by IntelligencePending Dancers in feasts by IntelligencePending Modification to pre-sex scene by IntelligencePending Compile bug fixes by IntelligencePending Consolidation of camp settings menu by IntelligencePending Camera bug fix by IntelligencePending Moved shipyard to bottom of town list (Contrib by IntelligencePending) Mouse mode death cam default by IntelligencePending Slows down movement during scenes by IntelligencePending Updated background for gambling by IntelligencePending Join any side of a battle by NaglFaar Zaitenko's Reinforcement Script by Zaitenko Door bug fix by IntelligencePending Disguise bug fix by IntelligencePending Can force companion to stay without cheat mode by LilyModzStuff Import/Export NPCs by IntelligencePending Shield bash and decapitation, AI kicking by Ramaraunt, Xenoargh, Papa Lazarou, Theoris, Zarthas, Thick1988, and...
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