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I'm required to have a total of 7 mods to make either the game or the mods playable. The version beside the mod for some reason does not mean game version, so it does match game version as close as I could find it. There sure were a lot of people saying Teleworlds had not wrecked mods with needless updates, so I'd like them to show me how to make the 2 mods I want work. 1: Some Mod to have all the Children I want. I don't care which Obviously game breaking things like the grain bug can not go unaddressed so if your solution is for a game version before they fixed that, 'Are You Really Going To Eat All That' will need to work with your mod list. Obviously a MCM will be needed to tweak the Children mod unless you can tell me a way around that. I would love to play this game again. I used to have like 50 mods before Teleworld ruined everything, but I would be content with just these 2. Thanks in advance [link] [comments] |
I love PoP and think it's the best thing since Sliced Person, but the early game is bloody brutal, especially if you're used to kicking ass and taking names in M&B vanilla. So I wanted to write an early game guide to share my experience and hopefully help someone else get into the mod without as much agony as I (and many others) experienced. Character Creation - Questions When you start character creation, the game hits you with a bunch of background story questions. My advice is to answer these however you like, building the backstory for your character that interests you and helps get you into the story. However , these questions have serious impacts on the game, most critically whether you can create Knights of the Griffon chapters with just money, and something called the Rumor Interval which sounds irrelevant but is the most important thing ever . For a deep read on the subject see the wiki https://pop3.fandom.com/wiki/Character_Creation Or for a quick "Just...
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