I just came back to the game after a year hiatus, and I'm thrilled they finally actually added mechanics rather than just doing endless bug and balance patches that somehow break every mod with every patch. I discovered the sneaking tutorial, and then found out that basically every stealth kill or every other stealth kill gives a level of roguery. (5 focus points) now I'm wondering what's the point of alleys anymore. They were never particularly good, but at least there was an argument to be made that they increased roguery. But now that I can just go farm hideout stealth missions, earn way more money, keep my companions in my party, and not gain crime in the process, I'm wondering what purpose alleys serve anymore? (Alley income should be ×10 imo) submitted by /u/forfor [link] [comments]
Does anyone know if the game still crashes if you execute all lords without creating a kingdom? It used to be that if you executed all the lords then the game would crash if you didn’t have a kingdom for the fiefs to go to, so you would have to create a kingdom before you kill the final one. I’m currently doing a bandit only playthrough and I’ve got just Battania to go. I’d preferably like to remain as just my single, unattached town and watch the world burn
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