I just came back to the game after a year hiatus, and I'm thrilled they finally actually added mechanics rather than just doing endless bug and balance patches that somehow break every mod with every patch. I discovered the sneaking tutorial, and then found out that basically every stealth kill or every other stealth kill gives a level of roguery. (5 focus points) now I'm wondering what's the point of alleys anymore. They were never particularly good, but at least there was an argument to be made that they increased roguery. But now that I can just go farm hideout stealth missions, earn way more money, keep my companions in my party, and not gain crime in the process, I'm wondering what purpose alleys serve anymore? (Alley income should be ×10 imo) submitted by /u/forfor [link] [comments]
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Been working on a playthrough where I am determined to see Vlandia fall at the hands of Battania. Also playing as an infantry for the first time. Having a blast so far. Took me ages but I finally got a legendary forge on my custom one handed sword. Pretty damn good if I do say so myself. For anyone that wants to know the parts: Bronze Greatsword Guard (100%). Bronze Bound Fine Leather Covered Two Handed Sword Grip (0%). Engraved Backsword Blade (adjust down until weapon length is 100). Turquoise Pommel (set to zero, then slightly adjust up until swing damage increases to 93 without lower any other stats). [link] [comments] |

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