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So what's the point of alleys now that sneaking missions exist?

I just came back to the game after a year hiatus, and I'm thrilled they finally actually added mechanics rather than just doing endless bug and balance patches that somehow break every mod with every patch. I discovered the sneaking tutorial, and then found out that basically every stealth kill or every other stealth kill gives a level of roguery. (5 focus points) now I'm wondering what's the point of alleys anymore. They were never particularly good, but at least there was an argument to be made that they increased roguery. But now that I can just go farm hideout stealth missions, earn way more money, keep my companions in my party, and not gain crime in the process, I'm wondering what purpose alleys serve anymore? (Alley income should be ×10 imo) submitted by /u/forfor [link] [comments]

Few quick questions on ACOK (4.1)

Hey everyone, new to the mod. Few questions real quick.

1) Are there any weapons that are overbalanced/underbalanced in the mod? For instance, how useful is horse archery? Is it incredibly powerful like PoP or on the weak side?

2) Anything that I should look out for?

3) Any general advice on starting? I know some mods put a higher emphasis on things like honor. How important is it and does things like raiding hurt it?

Edit: Or for instance, since I can't recruit peasants until i have 75 renown, where do I go from here in the beginning?

Thanks!



Submitted August 26, 2017 at 07:48PM by Cormag778 http://ift.tt/2xCUHvP

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