I just came back to the game after a year hiatus, and I'm thrilled they finally actually added mechanics rather than just doing endless bug and balance patches that somehow break every mod with every patch. I discovered the sneaking tutorial, and then found out that basically every stealth kill or every other stealth kill gives a level of roguery. (5 focus points) now I'm wondering what's the point of alleys anymore. They were never particularly good, but at least there was an argument to be made that they increased roguery. But now that I can just go farm hideout stealth missions, earn way more money, keep my companions in my party, and not gain crime in the process, I'm wondering what purpose alleys serve anymore? (Alley income should be ×10 imo) submitted by /u/forfor [link] [comments]
Something that I think Warband missed out on was war cries and the sounds of men in battle. In bannerlord I would love to see men shout the name of their king or faction as they charge towards victory or defeat. I want to hear men cry in pain and shout for their mothers as they die. I want to hear more realisitic sounds of men dying, of men killing, of men winning, and of men losing.
Submitted August 27, 2017 at 10:48AM by Malgus234 http://ift.tt/2viuqpJ
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