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So what's the point of alleys now that sneaking missions exist?

I just came back to the game after a year hiatus, and I'm thrilled they finally actually added mechanics rather than just doing endless bug and balance patches that somehow break every mod with every patch. I discovered the sneaking tutorial, and then found out that basically every stealth kill or every other stealth kill gives a level of roguery. (5 focus points) now I'm wondering what's the point of alleys anymore. They were never particularly good, but at least there was an argument to be made that they increased roguery. But now that I can just go farm hideout stealth missions, earn way more money, keep my companions in my party, and not gain crime in the process, I'm wondering what purpose alleys serve anymore? (Alley income should be ×10 imo) submitted by /u/forfor [link] [comments]

Viking conquest too easy?

I know the difficulty is customizable but does that apply to my soldiers or just my own personal combat? Im pretty strong by now so I wouldn't expect that there's a northman or a man in the isles who could defeat me personally, but i very rarely have casualties in my shield wall, even when the numbers are mostly even. I don't go for fights when im outnumbered by more than 20. I recruit some basic troops but my trading has brought me wealth and I have many svear warriors in my party, and they are usually the weakest infantry that i keep in my traveling party of 81 (as many as I can sail with currently). When I go for my next playthrough, is there any way to increase the difficulty when it comes to the strategy aspect of the game and not just how my PC measures against the rest of the warriors that VC has to offer?



Submitted August 29, 2017 at 12:56AM by hump_please_rupert http://ift.tt/2wZitVD

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