I just came back to the game after a year hiatus, and I'm thrilled they finally actually added mechanics rather than just doing endless bug and balance patches that somehow break every mod with every patch. I discovered the sneaking tutorial, and then found out that basically every stealth kill or every other stealth kill gives a level of roguery. (5 focus points) now I'm wondering what's the point of alleys anymore. They were never particularly good, but at least there was an argument to be made that they increased roguery. But now that I can just go farm hideout stealth missions, earn way more money, keep my companions in my party, and not gain crime in the process, I'm wondering what purpose alleys serve anymore? (Alley income should be ×10 imo) submitted by /u/forfor [link] [comments]
I just finished the campaign now, so I wanted to understand this mechanic better before getting to the meat of the game.
Some questions:
*Are the effects of reputation based on its exact points (my current is 117) or on its "tier" (my current is heroic)?
*What are its exact effects? Was the formula ever revealed?
*Is it worth it to farm high reputation if I'm playing a trader character? If so, what's the best way?
*Is the "reputation with pagans/christians" at all related to this system? If not, how does that work? Should I strive to get high or just not to get too low?
Submitted August 28, 2017 at 03:06PM by Nemesysbr http://ift.tt/2wj0SFD
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