The 1.4.15 update, as i understand it with my limited knowledge, nerfed cavalry in AI vs AI battles, so Khuzaits and Vlandians, in this playthrough, haven't steam rolled anyone. But to think Caladog could get those dirty tree fuckers to actually push to the western sea is mind boggling to me. Even Husn Fulq has stayed Aserai this whole time. I think the change they made makes the game more unpredictable, and more interesting in the long run. Really like this update so far TW, thank you. Now just unfuck smithing stamina so I dont take a whole ass year to get 20 levels and I'd be truly thankful. submitted by /u/RamshackleHunt22 [link] [comments]
Playing POP and trying to get the hang of this mod but I feel like I'm missing something. The archers are so imbalanced and OP that I can hardly participate in my own battles without getting wrecked by even the weakest archer units (I'm level 26). The battles themselves are messy mob brawls with no real strategy or maneuvering. The enemy cav always charges and the archers murder everything. That's every battle. Are there settings or something that I can switch on/off to make this mod work? Or is it just not for me?
Submitted August 14, 2017 at 08:37PM by tenthinsight http://ift.tt/2vDDVg6
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