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So what's the point of alleys now that sneaking missions exist?

I just came back to the game after a year hiatus, and I'm thrilled they finally actually added mechanics rather than just doing endless bug and balance patches that somehow break every mod with every patch. I discovered the sneaking tutorial, and then found out that basically every stealth kill or every other stealth kill gives a level of roguery. (5 focus points) now I'm wondering what's the point of alleys anymore. They were never particularly good, but at least there was an argument to be made that they increased roguery. But now that I can just go farm hideout stealth missions, earn way more money, keep my companions in my party, and not gain crime in the process, I'm wondering what purpose alleys serve anymore? (Alley income should be ×10 imo) submitted by /u/forfor [link] [comments]

(POP) Am I missing Something Here?

Playing POP and trying to get the hang of this mod but I feel like I'm missing something. The archers are so imbalanced and OP that I can hardly participate in my own battles without getting wrecked by even the weakest archer units (I'm level 26). The battles themselves are messy mob brawls with no real strategy or maneuvering. The enemy cav always charges and the archers murder everything. That's every battle. Are there settings or something that I can switch on/off to make this mod work? Or is it just not for me?



Submitted August 14, 2017 at 08:37PM by tenthinsight http://ift.tt/2vDDVg6

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