Just got back into the game agter the war sails expansion. And I am disappointed at the shallow level of fiplomacy still in the game. So many aded features and yet they could not add a truce mechanic...or even a way to influence nobles to change policy. Furthermore the changes they made are banal and redundant.. Explain to me why my "ALLY" Just deckared war on me after i PAID them 500k money to attack another faction. Keep in mind this was with 72 days remaining on the alliance. It makes the game feel like a hassle in the late stages...and at this point the only way to win is chopping heads submitted by /u/kingCagter24 [link] [comments]
Correct me if I'm wrong but I think I heard during a old ass taleworlds interview that they said instead of just becoming a vassal of a kingdom
You can become a vassal of a lord so pretty much a squire with Thanes or (freemen)
If that's true and I'm not just hearing shit I wonder what other features they have with it say like the Lord have to many flefs that he can't take care of properly. He just gives you all recruitment,tax,etc rights exchange of you watching over it in his absence
I can really see this feature being great due to the shortages of lords when the campaign first starts
But then again my mine could just be playing tricks on me and the butterlord himself is driving me bat shit crazy
Submitted June 15, 2018 at 03:17AM by spicyboijohnny https://ift.tt/2lcwZSX
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