I just came back to the game after a year hiatus, and I'm thrilled they finally actually added mechanics rather than just doing endless bug and balance patches that somehow break every mod with every patch. I discovered the sneaking tutorial, and then found out that basically every stealth kill or every other stealth kill gives a level of roguery. (5 focus points) now I'm wondering what's the point of alleys anymore. They were never particularly good, but at least there was an argument to be made that they increased roguery. But now that I can just go farm hideout stealth missions, earn way more money, keep my companions in my party, and not gain crime in the process, I'm wondering what purpose alleys serve anymore? (Alley income should be ×10 imo) submitted by /u/forfor [link] [comments]
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When Harlaus keept the feast going even though Dhirim was besieged
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When Jeremus was knocked unconcious.
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When he turned out be a manhunter.
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When the Sea Raiders pulled out their longbows.
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When autoresolve killed 3 of your Swadian Knights against 5 looters.
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When the village elder wouldn't tell you the location of a wanted criminal.
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When you got killed by a broken vodka bottle in Napoleonic Wars.
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When severe weather damaged Trannan (Snekkja).
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When you pulled out a javelin in the tavern.
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When Bannerlord got announced.
Submitted February 14, 2019 at 06:57AM by ValleDaFighta http://bit.ly/2SLOPi1
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