I just came back to the game after a year hiatus, and I'm thrilled they finally actually added mechanics rather than just doing endless bug and balance patches that somehow break every mod with every patch. I discovered the sneaking tutorial, and then found out that basically every stealth kill or every other stealth kill gives a level of roguery. (5 focus points) now I'm wondering what's the point of alleys anymore. They were never particularly good, but at least there was an argument to be made that they increased roguery. But now that I can just go farm hideout stealth missions, earn way more money, keep my companions in my party, and not gain crime in the process, I'm wondering what purpose alleys serve anymore? (Alley income should be ×10 imo) submitted by /u/forfor [link] [comments]
Threads about the differences between acok and awoiaf or pendor and perisno appear every few days on this sub. You also have lots of remembers about the last days mod and the various different vesions of a medieval europe. Floris, di(ck)plomacy and silverstag are also mod names which appear nearly daily as own thread.
Which mods do you think deserve more attention from the community and why? A little summary like setting, features, troop trees and so on is also welcome.
Submitted February 13, 2019 at 08:32PM by bristius321 http://bit.ly/2GF6Nfy
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